![path of exile scion path of exile scion](https://i.ytimg.com/vi/de57k8sBboA/maxresdefault.jpg)
You can either become strong spellcasters or buff your weapons with simple loss. The Templar is a combination of force and intelligence which uses sceptres and staves. Champions are a defensive class, who can taunt enemies and cause their party harm and they are struggling to destroy instead of to strike. They concentrate on bleeding adversaries. The Gladiator is great for dual arms or a sword and shield. The Slayer receives the power from his enemies to leak his life and is strong with two hands. They use their power to attack while avoiding incoming attacks dexterously. Hybrid Path of Exile Classesįor the battle with swords and axes duellists use strength and skill. In time and curses, the Occultist focuses on damage and trials to paralyze and drain their enemies before they can recover. The Elementalist uses a variety of elements to attack the weaknesses of its enemies but is afraid to master them. The necromancian never wants to raise a finger, he calls the undead to attack them. You could become a necro-novelist, elementalist or occultist. They have low defence but also a power shield that recharges out of battle. They use their magical knowledge to target walls or sceptres. Witches are the intellect characteristics of the exile path groups. The Pathfinder uses to its best effect flasks that can combine poisons and buffs. They prefer to concentrate on the fight against melee but are also handy. Raiders discuss buffs and status impacts in more depth. The Deadeye is a long distance combatant based on treating out of reach damages. You can go up in a Deadey, Raider, and Pathfinder. They have the ability to evade new attacks and are quick and precise. They’re using bows to strike them from a distance or rapiers. More about battle flow, the Berserkers improve many of their skills, the more they kill or get hit, the more hostile they are The Chef was a fire-resistant shamanist who could call totems to support him and increase the damage to his own fire The Marauder is allowed to go up in a Juggernaut, Berserker or a Chieftain.Īs for safety, the Juggernaut has health recovery and protection from most attacks. Fire is closely linked to force, so you expect to see creatures with force burning with fire. They wear mattresses and cause genius physical harm and wear heavy weapons. The path of exile characteristics Marauders are all about brute power. Scion: Scion (Dexterity, Intelligence, and Strength).The Somalia (Dexterity and Intelligence).